A downloadable game

Commonplace Magic is an experimental 5th edition campaign launchpad for 2-4 players.

Core Concept

Commonplace Magic is about giving players near limitless use of some of the game's most flexible spells, taking away their most relied upon tools, and seeing what happens. This is as much about allowing the players to exercise creative freedom as it is testing the DM's flexibility and improvisation when players have wholly unique tools at their disposal. In the best of cases, hardly a single die will be rolled and there won't be any crunchy combat to resolve.

Player characters are rural human commoners with minimal stats that gain the ability to cast a set of spells at will and without material components.

The Basic Story

The world is a place where magic is commonplace. But when the god of chaos slays the titan of magic (the creator and source of all magic), the fabric of arcane existence is torn asunder. Creatures formed of magic cease to exist. Those that commanded magic find their expertise has abandoned them. Spells spill into the world and tether themselves to a range of creatures, objects, and places. Without a universal source of magic, only those with a spell tied to them can cast that spell.

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Commonplace Magic.pdf 115 kB

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